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nuparu1997

7
Posts
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A member registered 61 days ago

Recent community posts

The characters and world look good, the puzzles gradually increase in diffuculty with the first ones introducing the mechanics and the last ones become challenging enough to be interesting.

This feels and plays almost like a finished game, good job.

Gameplay is excellent, controls are amazing. Only missing thing is music and a lot more levels, otherwise it plays like a finished game.

The costume door was unlocked from the start but locked when i completed the game. I feel that should be the opposite ?

Also when dying in quick succession (level 15) sometimes the death sound does not play.

This is a weird game.

I understand you seem to have a lot of things you want to show / tell, which is felt in the unique environments but it's also a bit messy with no continuity across a level.

Controls are also complex, with a dense tutorial, which might put off many players. I think you should either simplify the controls or smoothly integrate the tutorial through several levels instead of dumping info through books.

Don't get me wrong, I think this has potential but right now the game is not really fun. I would suggest refining gameplay before adding more and more content.

This is a fun idea, but deserves to be perfected. Position of the eggs depth-wise can be complicated, maybe moving the camera higher and looking down would make this easier. Egg / pan physics are also approximate with eggs goind through the pan (the rim especially) or racking up a multiplier for no reason.

Also it wasn't obvious on the first try that you had to press keys to deliver the eggs.

This is very promising !

Gameplay is fun, although pretty hard, even easy mode can be tough if you're not careful. Health and ammo are barely enough to finish the level, but maybe that's intentional. 

Environment is a bit bland right now with grey bricks everywhere, also the music is really anticlimactic.

For the record I had the door bug on version 0.55E too, but 0.55F fixed it.

Looking forward to see where this goes.

This pretty fun, probably more fit as a mobile game than desktop though.

As said by someone else, not sure if rolling around is expected ? If so it could be a bit faster, if not some levels will be much harder to 3-star.

The game is fun.

However picking up a weapon or worse, ammo / health needs too much precision, meaning you have to stop and look down at it, likely getting killed in the process. Maybe make it easier to pick these up on the go, if not automatic.

Similarly, reading an item's description puts you at risk, maybe you could add a popup for a few seconds once you take it, so you can read it and memorize the items little by little.

When playing with a gamepad I can't seem to select my third weapon ? Works fine with mouse keyboard. Also the options menu has no options but that's probably the same for everyone.

Looking forward to the full game.